Trainer Types

Trainer Types

Trainer classes(types) are similar to classes from D&D. They provide a framework of main abilities that your character will possess. However you will also gain up to 4 of them over the course of your character's life so they do not absolutely define your character. Further differentiation will occur from your Skill and Edge selections as well.

 

There are different types of character classes to help group them together: 

  • Introductory Classes – Provide the basis for many character builds. (The player's first PC MUST choose one of these for their first character's class. 
  • Battling Style Classes – Provide a set of battle strategies
  • Specialist Team Classes – Specialize in a pokemon type, stat, or style and bring out the fullest potential of those pokemon in that area 
  • Professional Classes – Allow you to help your allies outside of combat
  • Fighter Classes – Fight along side your pokemon in combat
  • Supernatural Classes – Wield superhuman powers (how these work will have to be discussed)
  • Elementalist Classes – Wield superhuman powers tied to a specific pokemon type (how these work will have to be discussed, from the <u>Game of Throhs</u> book)

Roles

Roles give a very basic view of what a class is about. Classes will have the same ranking of a role but each will realize that role in a different way.

  • Active Pokemon Support – Uses action to support and enhance thier pokemon and allies during combat
  • Passive Pokemon Support – Support and enhance thier pokemon and allies before/in between combat
  • Crafting – Creates items ot help themselves, theer pokemon, and their allies
  • Trainer Combat – Uses actions to fight in battle
  • Travel and Investigation –  Has abilities to aid when traveling and in noncombat situations

Introductory Classes

Ace Trainer Passive Support: 4 Active Support: 1 Generalist Battler who keeps pokemon in top condition
Capture Specialist Travel and Investigation: 4 Trainer Combat: 1 Expert in using capture tools
Commander Active Support: 5   Gives Orders to coordinate their allies while staying out of direct combat
Coordinator Active Support: 3 Passive Support: 2 Give pokemon boosts in contests, and can hold their own in combat
Hobbyist All: 1 each   Dabble in a little bit of everything
Mentor Passive Support: 5   Skilled at training pokemon outside of combat

Battling Style Classes

Cheerleader Active Support: 4 Passive Support: 1 Motivate their allies good with supportive/defensive pokemon
Duelist Active Support: 4 Passive Support: 1 Focuses on  controlling battle momentum with a single pokemon per battle
Enduring Soul Passive Support: 5   Focuses on defense and ensuring pokemon can remain in a fight
Juggler Active Support: 5   Focus on versitility, common to switch through all their pokemon in any fight
Rider Passive/Active Support: 2 each Trainer Combat: 1 Ride on the backs of their pokemon into combat fighting or giving Orders
Taskmaster Active Support: 3 Passive Support: 2 Give pokemon an offensive edge at teh cost of wounding them
Trickster Active Support: 4 Passive Support: 1 Focus on Status affecting moves like Burn or altering the battlefield with Hazards

Specialist Team Classes

Stat Ace Passive Support: 4 Active Support: 1 Focuses on Attack, Defense, Sp. Attack, Sp. Defense or Speed
Style Expert Active Support: 4 Passive Support: 1 Focuses on Beauty, Cool, Cute, Smart or Tough. Has battle effects that take advantage of these.
Type Ace Passive Support: 3 Active: 2 Focuses on raising and battling with pokemon of a specific elemental type.

Professional Classes

Chef Crafting: 5   Creates food that can turn the tide of battle
Chronicler Passive/Trav and Invest: 2 Active Support: 1 Gives edge in Battle and Tutoring by analyzing their own records
Fashionista Crafting: 3 Passive/Active: 1 Makes Held items to enhance their pokemon in various areas
Researcher Crafting: 2 Passive/Combat/Travel and Invest: 1 Study academic fields to that give them edges outside of combat 
Survivalist Travel and Invest/Active: 2 Trainer Combat: 1 Specialize in terrain types to help their party survive. Knows those areas and how to fight in them well
Rune Master(<u>Game of Throhs</u>) Travel Invest/Passive: 2 Trainer Combat: 1 Makes use of Unown by enhancing them, or using them to enhance other pokemon

Fighter Classes

Athlete Trainer COmbat: 4 Passive Support: 1 Front line fighter who trains themselves and thier Stats
Dancer Trainer Combat: 3 Active/Passive Support: 1 each Specialized in boosting the Stats of themselves and others (Best used with another fighter class)
Hunter Trainer Combat: 3 Active/Passive Support: 1 Works well with their pokemon to corner and assault foes
Martial Artist Trainer Combat: 5   Excels in Fighting-Type offense
Musician Trainer Combat: 3 Active Support: 2 Swaps between buffing allies, debuffing enemies, and attacking
Provocateur Trainer Combat: 5   Specialize in Social Moves and Manipulation
Rogue Trainer Combat: 5   Excels in Dark-Type offensive moves and Fghting Dirty
Roughneck Trainer Combat: 5   Uses fear to debuff their opponents while ebign able to survive combat handily 
Tumbler Trainer Combat: 5   A quick strike attacker who uses Flying-Type moves
Arcanist <u>(Game of Throhs)</u> Trainer Combat: 5   Those who have learned to harness their magical abilities for combat
Fortress <u>(Game of Throhs)</u> Trainer Combat: 5   Heavily armored specialists who protect themselves and their allies in combat
Marksman <u>(Game of Throhs)</u> Trainer Combat: 5   Long Ranged Weapon specialists
Skirmisher <u>(Game of Throhs)</u> Trainer Combat: 5   Specialists who rely on speed rather than brute force
Berserker <u>(Game of Throhs)</u> Trainer Combat: 5   Able to harness the pain of combat to improve their own abilities

Supernatural Classes

Channeler Active Support: 3 Travel and Investigation: 2 Bonds closely with their pokemon to bring about enhanced abilities in both
Hex Maniac Trainer Combat: 5   Disables foes using hexes and curses
Ninja Trainer Combat: 4 Crafting: 1 Makes use of Hazards, Illusions, and Poison Weapons
Oracle Travel and Investigation: 3 Trainer Combat: 2 Can read the fate and future 
Sage Trainer Combat: 5   Defend and protect their allies with Blessings
Telepath Travel and Investigation: 3 Trainer Combat: 2 Can read minds of others to investigate, and mentally assault foes
Warper Trainer Combat: 3 Travel and Investigation: 2 Can teleport around the battlefield by manipulating space and time

Elementalist Classes (<u>Game of Throhs</u>)

Bug: Swarmlord Trainer Combat: 4 Travel and Investigation: 1 Takes on the traits of Arachnids or Monarchs. Makes use of pheromones in combat 
Dark: Shade Caller Trainer Combat: 4 Travel and Investigation: 1 Use the darkness to strike from unexpected locations
Dragon: Herald of Pride Trainer Combat: 5   Use their own pride to emulate Dragons in combat
Electric: Spark Master Trainer Combat: 4 Travel and Investigation: 1 Fast moving combatants who have learned to harness Electricity.
Fairy: Glamour Weaver Trainer Combat: 5   Uses Illusions to trick foes in combat, but are they really Illusions?
Fighting : Aura Guardian Trainer Combat: 4 Travel and Investigation: 1 Can read the Aura of others and find areas of weakness
Fire: Fire Bringer Trainer Combat: 5   Channel Fire to down their foes
Flying: Wind Runner Trainer Combat: 3 Travel and Investigation: 2 Agile combatants who can harness wind to fly for short bursts, or batter opponents
Ghost: Apparition Trainer Combat: 4 Travel and Investigation: 1 Can take on a ghostly form to attack through obstacles, including armor
Grass: Druid Trainer Combat: 5   Has learned to use the natural world to thier advantage
Ground: Earth Shaker Trainer Combat: 5   Control the ground to unbalance enemies
Ice: Frost Touched Trainer Combat: 4 Travel and Investigation: 1 Channel Ice to protect their allies and harm their foes
Normal: Prism Trainer Combat: 4 Travel and Investigation: 1 Use a variety of techniques that allows them to adapt to a situation
Poison: Miasmic Trainer Combat: 5   Debilitates others with toxins
Psychic: Telekinetic Trainer Combat: 4 Travel and Investigation: 1 Can wield weapons from afar or move their opponent directly
Rock: Stone Warrior Trainer Combat: 5   Thier affinity for the rock element leaves them with hardened skin, perfect for defensive abilities
Steel: Steelheart Trainer Combat: 5   These powerhouses are walking siege engines
Water: Maelstrom Trainer Combat: 4 Travel and Investigation: 1 At home in the water, they may call upon its mighty power to drown out their enemies

 

Trainer Types

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